![]() Lacking any other option to stop the Demon Queen from breaking free, the elves diverted the flow of the water that fed the Desiccated Sanctuary into Sacred Halls and flooded the Flooded Underhalls and the Crystalline Caverns below. That consists primarily of a massive underground lake and the waterways that lead off of it. This level, if you recall, contains only a single dungeon region: The Source of the Flow. It’s pretty simple and straightforward, so it’s a good place to jump back into the project. Let’s take a quick look at the first level of the dungeon. ![]() If you want to know how that happened, go back and reread those articles. I’m just going to slap these before-and-after maps here to remind you what it looked like when I was done. Reminder: Level 2īefore the little hiatus, I spent two weeks and 10,000 words discussing in detail how I turned the critical path map into an exit map. Now, let’s just pick up where we left off and finish the exit map. ![]() And I’m using all sorts of design tricks that video games have refined over the years to make it awesome. But, to give you the short version, I’m building a massive D&D dungeon adventure along the lines of Metroidvania-type video games to take players from level 1 up to level 12. Oh, and if you’re one of the many, many, MANY new readers who’ve appeared over the past nine months and don’t know what this about, well, you probably want to go back to the beginning. So, in deference to the fact that I don’t want to go over the excuses, and you don’t want to hear them, and we all just want to sit here and build an awesome giant dungeon project, I’m just going to acknowledge the bad f$&% up and say sorry and then get back to just doing what I’m supposed to be doing. I’ve spent the last three months struggling to make up for it and get myself back on track. I’m tired of looking back on the past year of my life – two years really – and all of the chaos it entailed and using that as an excuse for failing to live up to my promises and potential. Enjoy! What? Why are you all looking at me like that?” But, at the same time, no one really gives a f$&% about the explanation for the hiatus. “Oh, hey, here’s the latest entry in the Megadungeon series for you all. I couldn’t just stroll back in like everything was fine. I lost supporters and fans over its’ long hiatus. And the project had been sputtering before that. Finish the damned Exit Map and then start mapping.īut it’s been nine goddamned months since I did any work on this project. ![]() From that perspective, restarting would be easy. The thing I called the Exit Map which was – is – going to serve as the underlay for mapping the entire Megadungeon. I got halfway through joining up all of the encounter areas in my dungeon with color-coded doors. I mean, I had pretty much left this series off in the middle of a major planning step. The funny thing is, though, is that I wasn’t thinking long and hard about the design stuff. I thought long and hard about how to do this, how to resurrect this series. It’s been a long time since I typed that, hasn’t it?
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